
I'll try to make it clear! Most IC players are really good with their main. There is a difference between what people THINK we lose to, and stuff that we REALLY do lose to. In this thread I will tell you WHY peach's dsmash is strong against them, but why it is not so simple as spamming the move. I can just stand in front of her face waiting for it.
ICE CLIMBERS NANA SHE NAKED FULL
Sometimes I hear what they say and am able to counter what I know they will do.įor example, I know that Peach will dsmash, and it becomes EXTREMELY telegraphed, so I start doing things like preemptive blizzards, full hop fairs, sh bairs, ice blocks. Lots of people say things like, "Oh, so-and-so tactic beats Ice Climbers." Sometimes what they say is true, but only to a degree.

I will reveal some of IC's goals in the general neutral game against most characters, what most characters can generally do against them, and finally some weaknesses and sure-ways to defeat them. The purpose of this thread is to help players who are unfamiliar with this matchup learn some basic tactics against them. I felt that all I'd have to do is tell them what to do against me and it would be so much better for them. I found it easy to 4-stock half my pool because they fell for silly tricks. At my last tournament, I noticed that there is a staggering difference between people who know this matchup and people who don't. I am tired of defeating newer players without effort just because they don't know the matchup. but the IC players are not my target audience haha.
ICE CLIMBERS NANA SHE NAKED FREE
The animation is similar to when they jumped on each other's head while in midair in the original game.Mods: If this thread belongs on the IC boards, feel free to move it there. series, but it is possibly based on the Ice Climber's ability to " footstool jump" on each other in the two-player mode of Ice Climber. The Ice Climbers' use of climbing ropes is unique to the Super Smash Bros. To "belay" is a mountaineering term referring to securing oneself with a safety rope. Nana pulls on the rope that Popo throws, and the two work together to jump up high. Popo throws Nana into the air to attack, then follows her by jumping a moment later. Popo throws Nana, who attacks enemies and then pulls Popo up behind her. Ultimate, if Nana does not make it back to the stage when the move is used, Popo can use the move again to rescue Nana if they are close enough. The technique also sets up to chain grab any opponents who get past the edge-hog. As both Climbers can now grab the ledge simultaneously, this effectively eliminates the problem of potentially being edge-hogged by one's own partner.Ī technique using this move (known as Bungie Jumping) allows a player to edge-hog for an extended period of time with invincibility frames that can be repeatedly attained. Ultimate, Nana will aim for and grab the ledge of the stage provided they are facing toward the ledge, and will then pull up Popo. Players typically use Squall Hammer when left with a single Climber. Nana may also use the move alone to try and get back to Popo. Without Nana alive or near enough in the air, Popo merely does the motion for the belay, which will still grab the ledge when close enough, but gains very little altitude and leaves the Climber helpless to fall. Nana gains a hitbox that deals decent damage when she is thrown. If the move is used too low, and no ledge is grabbed, Nana will likely fall to the bottom blast line while Popo will land on the stage safely.

Popo throws Nana up a short distance while the two are attached by a rope, and Nana will then send Popo a significant distance vertically by pulling on the rope, and both will enter the helpless state until they land, making them individually vulnerable until then. It functions as a third jump, but only if the computer controlled Nana is present (in Melee, in later games it still grants a minor momentum boost).
