

Traps spring up and invisible blocks bar your path, leading to your frequent death. I Wanna Be the Guy was a game that was completely designed around it. Kayin’s complete understanding of player psychology is as enviable as it is rare in game development. It doesn’t come as any surprise to me considering his previous work, but in no time at all I got the feeling that he was in my own head in a sense. The pixel art in BEP is excellent, but what I have found to stand out and amaze me in this game is the meticulous care that Kayin put into designing the encounters. I’ve said in other places how happy I am for pixel art to have made a come back with the independent development scene. I’m both pleased and proud to present Brave Earth: Prologue. This is Dan Stern from Dangen Entertainment. A more modern sensibility without playing like a modern take on a retro game.Īs George Lucas's Star Wars built upon and paid tribute Flash Gordon while establishing its own voice, I'm hoping Brave Earth can do the same. I've tried my best to both understand and then build upon one of my favorite eras in platformers to almost arrive at a uniquely different alternative reality. But the product I'm releasing is more than just emulation. The game was originally conceived to be a freeware "study" game for me - learning through emulation. The side project that was supposed to take a few months instead sprawled into a retail game that has taken several years to complete.īrave Earth wears its influences a bit. It feels like years since I first announced Brave Earth: Prologue.

Tons of optional lore that does not distract from the core storyline or gameplay.A wonderfully composed VRC6 soundtrack by Necrophageon and with additional tracks by SK Ultra.Over a dozen richly detailed and lovingly crafted levels.Unique paths for each character, including original stages and unique paths through intersecting stages.Three playable characters with diverse abilities.While Trevor is slow in attacking with his giant sword, Verbanner, he excels at quick, evasive maneuvers. Trevor vos Cruz, Naomi's older brother and Master Hunter for The Church. Ambushed during the investigation of ancient ruins, Sinlen defends herself with a wide assortment of long range magic. Sinlen Rothschild, a powerful and mobile mage and Naomi's best friend. While not particularly mobile, Naomi has several special attacks to help her deal with various situations. She finds herself battling monsters and mercenaries in a struggle to stop a cult's powerful, demonic ritual. Naomi vos Cruz, the young, inexperienced knight who is sent on a simple courier mission that spirals out of control. Play through a story that spans three characters with their own unique paths and playstyles. Brave Earth: Prologue's beautiful, handcrafted levels are filled with meticulously placed challenges, aiming to engage players more than frustrate them.

While heavily inspired by classic games such as Castlevania and Ninja Gaiden, Brave Earth: Prologue strikes its own balance between methodical, high risk gameplay and aggressive, fast-paced action. I've come way too far for that to be an option.Brave Earth: Prologue is a challenging and engaging action platformer, made in the 8-bit style of the NES. That said, I hope to bring you good news MUCH sooner than later, but even if it turns out to be "much later", rest assured the game isn't dead. I don't want any of you to trust me with anything outside your excitement, because I don't know how long things take me. This is part of the reason I've never asked for money or did a kickstarter or anything like that.
Brave earth prologye windows#
Like a windows update, stuck at 74% for 20 minutes, sometimes it just is what it is. How long will that 0.1% take? When will I get to it? I don't know. I'm just going to say the game is 99.9% done. That said, I've felt in a much better place of late.⠀I'm not going to make any promises or give any timelines. To cope with world events, to recover from my burnout, and to be available to my family. Pair that with the numerous major world issues going on right now and well. While many people have helped me work on BEP, at the end of the day, I'm putting it together alone.

I was, and have for a long time been pretty burned out. So why nothing? I'm not one to dance around the truth. The game is as it was a few months ago: Painfully close to being finished. The game isn't canceled, nor are there some huge technical issues or bugs. The answers to these concerns are rather boring. Hey, this is Kayin, just checking in after a long while, as people have expressed concerns about the game.
